Sony Cancels Two Live-Service Games Amid Strategic Realignment
Sony Interactive Entertainment (SIE) has recently canceled two unannounced live-service games that were under development at Bluepoint Games and Bend Studio. This decision is part of a broader recalibration of Sony’s approach to live-service gaming, as the company seeks to balance innovation with player expectations in an increasingly competitive market.
Details of the Canceled Projects
One of the most striking revelations from these cancellations is that Bluepoint Games—known for its critically acclaimed remakes of games such as Demon’s Souls and Shadow of the Colossus—was reportedly working on a live-service installment in the God of War franchise. Meanwhile, Bend Studio, the team behind Days Gone, had been developing its own live-service project, details of which remain undisclosed.
A spokesperson for Sony commented, “Bend and Bluepoint are highly accomplished teams who are valued members of the PlayStation Studios family. We are working closely with each studio to determine their next projects.”
Broader Context and Strategic Shifts
These cancellations come amid a period of significant change for SIE’s live-service strategy. In November 2023, Sony delayed six of its planned twelve live-service titles, citing the need to better meet the evolving expectations of players. The company also scrapped a live-service Twisted Metal game, which was being developed by Firesprite, in February 2024 following layoffs within the studio.
Despite these setbacks, Sony’s leadership has expressed unwavering commitment to live-service gaming. In a December 2024 interview, PlayStation Co-CEO Hermen Hulst stated, “We are fully dedicated to live-service experiences while continuing to prioritize high-quality single-player titles. It’s essential that we adapt to changing player behaviors while maintaining our legacy of delivering unforgettable gaming experiences.”
The Challenges of Live-Service Gaming
The cancellations highlight the inherent challenges of live-service game development. The live-service model, characterized by ongoing content updates and monetization strategies, has proven to be a double-edged sword for developers. While successful titles like Fortnite and Destiny 2 generate massive revenues, failed projects often face swift backlash from players due to unmet expectations or poorly executed mechanics.
Sony’s emphasis on quality over quantity underscores the importance of delivering polished, player-focused experiences. By reevaluating its pipeline, the company aims to avoid missteps and maintain its reputation for high-quality gaming.
What’s Next for PlayStation Studios?
As Sony pivots its live-service strategy, both Bluepoint Games and Bend Studio are expected to shift their focus to other projects. Bluepoint, in particular, may return to its roots of crafting premium remakes or explore new opportunities to develop original single-player experiences.
With a slate of other live-service games still in development, including titles from Naughty Dog and Haven Studios, Sony remains committed to exploring this lucrative segment of the industry. However, the company’s recent actions indicate a more cautious and calculated approach to live-service gaming.
Conclusion
Sony’s decision to cancel these two live-service projects reflects the evolving challenges of the gaming industry. While the company remains dedicated to live-service experiences, it is clear that player expectations and market trends are prompting a more measured approach. As SIE works to redefine its live-service strategy, fans can likely expect a renewed focus on delivering high-quality, innovative gaming experiences.